02-15-2023, 12:02 PM
as far as i'm aware gene stability starts you at 100
degrades only happen if your stability is below 40
actual powers have a misfire chance that is more or less "100 - stability"%
unstabilized plain ol rad resist should never decay if it is the only mutation.
![[Image: nPUAmdx.png]](https://i.imgur.com/nPUAmdx.png)
that said i'm still not the biggest fan of most passives requiring empowered to actually be useful, especially since you can only ever have one modifier on a mutation, making most of the other ones worthless
degrades only happen if your stability is below 40
Code:
if (owner.bioHolder && ishuman(owner))
var/total_stability = owner.bioHolder.genetic_stability
if (owner.reagents && owner.reagents.has_reagent("mutadone"))
total_stability += 60
if (total_stability <= 40 && probmult(5))
owner.bioHolder.DegradeRandomEffect()
if (total_stability <= 20 && probmult(5))
owner.bioHolder.RandomEffect("either", 1)
actual powers have a misfire chance that is more or less "100 - stability"%
unstabilized plain ol rad resist should never decay if it is the only mutation.
![[Image: nPUAmdx.png]](https://i.imgur.com/nPUAmdx.png)
that said i'm still not the biggest fan of most passives requiring empowered to actually be useful, especially since you can only ever have one modifier on a mutation, making most of the other ones worthless