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[FIXED] Set genetic stability base back to 120 (or make it safe to have one power)
#2
as far as i'm aware gene stability starts you at 100

degrades only happen if your stability is below 40

Code:
        if (owner.bioHolder && ishuman(owner))
            var/total_stability = owner.bioHolder.genetic_stability

            if (owner.reagents && owner.reagents.has_reagent("mutadone"))
                total_stability += 60

            if (total_stability <= 40 && probmult(5))
                owner.bioHolder.DegradeRandomEffect()

            if (total_stability <= 20 && probmult(5))
                owner.bioHolder.RandomEffect("either", 1)

actual powers have a misfire chance that is more or less "100 - stability"%



unstabilized plain ol rad resist should never decay if it is the only mutation.

[Image: nPUAmdx.png]


that said i'm still not the biggest fan of most passives requiring empowered to actually be useful, especially since you can only ever have one modifier on a mutation, making most of the other ones worthless
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RE: Set genetic stability base back to 120 (or make it safe to have one power) - by Zamujasa - 02-15-2023, 12:02 PM

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