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[CLOSED PR] Adjusts Wraith Chance On Traitor
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(02-15-2023, 07:50 AM)Cal Wrote: I personally REALLY do not want Wraith to be more common. They are absolute destruction with no repercussions except to people who know how to counter them.

You can punch a guy attacking you with a knife, you can't punch a ghost.

Y'all cowards don't even use salt.

To your point, though, Wraith is the type of antagonist that is very unlikely to be consciously dealt with by most people during a particular round, even if their presence is being screamed over the radio, up until the station is full of plague rats and almost everyone is dead. There are definitely means for counterplay, though, such as by using strange green goop and spirit candles to force-manifest a wraith and beat it up. But that requires knowledge that most people don't have.

Perhaps we can use this opportunity to look at Wraith's balance and see what changes should be made, potentially through the addition of more effective counterplay options. The only one that's coming to mind for me is to nerf the Plague Wraith in a serious way - anyone that plays wraith is effectively penalized for choosing the other paths because of how strong plague wraiths get.
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RE: [PR] Adjusts Wraith Chance On Traitor - by RelentlessGarbage - 02-15-2023, 11:04 AM

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