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[PR] Cuffs rebalance
#15
(02-13-2023, 03:38 AM)TDHooligan Wrote: my personal take is that sec has a super stressful role that's also forced into having a messy inventory. handcuffs are a big part of this issue. making ziptie cuffs be stackable in pairs is a big QoL fix that doesn't make one explicitly better (one infinite use cuff VS two single-use cuffs for each slot in your belt)

If this gets implemented I think stacking zip cuffs would be an excellent idea, but at the same time i feel this isnt a very big issue and like what Kotlol said, this would be awesome for helping sec arrest groups of people like on gangs
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Messages In This Thread
[PR] Cuffs rebalance - by github_bot - 02-11-2023, 06:29 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-11-2023, 06:38 AM
RE: [PR] Cuffs rebalance - by Flaborized - 02-11-2023, 07:20 AM
RE: [PR] Cuffs rebalance - by Cheffie - 02-11-2023, 08:27 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-11-2023, 08:57 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-11-2023, 10:08 AM
RE: [PR] Cuffs rebalance - by Cheffie - 02-11-2023, 02:16 PM
RE: [PR] Cuffs rebalance - by Lord_earthfire - 02-11-2023, 09:41 AM
RE: [PR] Cuffs rebalance - by Santa Shy - 02-11-2023, 06:22 PM
RE: [PR] Cuffs rebalance - by Silent Majority - 02-12-2023, 10:40 AM
RE: [PR] Cuffs rebalance - by TDHooligan - 02-13-2023, 03:38 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-13-2023, 04:41 AM
RE: [PR] Cuffs rebalance - by Cheffie - 02-14-2023, 02:57 AM
RE: [PR] Cuffs rebalance - by NanoDano - 02-13-2023, 07:35 PM
RE: [PR] Cuffs rebalance - by Jakson - 02-13-2023, 12:13 PM
RE: [PR] Cuffs rebalance - by Silent Majority - 02-14-2023, 06:46 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-14-2023, 09:25 AM
RE: [PR] Cuffs rebalance - by Cheffie - 02-16-2023, 04:12 PM
RE: [PR] Cuffs rebalance - by Meowgical - 02-14-2023, 08:34 AM
RE: [PR] Cuffs rebalance - by Lord_earthfire - 02-14-2023, 10:18 AM
RE: [PR] Cuffs rebalance - by Judobum - 02-15-2023, 04:00 PM

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