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[PR] Cuffs rebalance
#8
(02-11-2023, 09:24 AM)Frolicsome Flufficorn Wrote:
(02-11-2023, 08:57 AM)Kotlol Wrote: Ooh... did you considering buffs or abillities that LOWER STUN TIME DRASTICALLY?

We're talking triple meth, cyber organs, food buffs and more.
If you know how to buff yourself and recover stamina quickly.. those stun timers go from 15 seconds to ..uuh I don't know the calculations but it's fast.

I am just checking if you are aware of it.

So your suggesting that every round everyone needs to power game in order to avoid cuffs? or alternatively we can do this PR and make it so we skip the rounds where everyone is forced to be on all kinds of drugs and body augmentations just because cuffs = person being killed unless they have Freedom implant or Borg arms. 

Also A thing that you seem to miss from this PR is that even with this change it doesn't change the fact that unless a sec off stands still for ages. It doesnt change anything all it does is make it so theres a fair change where Ziptie cuffs have a purpose and theres a downside to attempting to use normal cuffs.

In conclusion. I genuinely love this idea as it gives purpose to a item that otherwise its only use is that its used by securitrons and guardbuddies. And suggesting that it isnt needed because people can Powergame to bypass it brings up its own issues. such as why do people have to power game drugs and augmentations to survive what all security get every game.

The PR increases locking time and that buffs players who POWER GAME by a lot.
If you are going to balance things you need to balance things around every factor, if you balance a game for every basic john, then the power gamers who know every detail and such will overwhelm basic johns. (basic john aint an insult, it is just a term I use for a player who doesn't use every game mechanic to it's advantage)

Also my question is... why does every player who ISN'T suppose to fight security need a buff against cuffs?
Why does a random staffy suppose to have a chance of escaping security when they are basicly NOT suppose to do that?

This is why I have a problem with the PR and prefer limiting cuff supply so Zipties have more use.
Or give Zipties and advantage over cuffs despite all the other drawbacks. Faster arresting is nice, but the pay off is kinda bad.

Anyhow I think i said enough on this topic to voice my concerns and I will hold point to say: "Do something else then nerfing a tool that is useful for all fronts"
Insted buff or give incentive to use the Zipties.
Heck I think even restricting the port-a-brig to allow any players wearing cuffs in and only zipties will help a bit with restricting cuffs.
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Messages In This Thread
[PR] Cuffs rebalance - by github_bot - 02-11-2023, 06:29 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-11-2023, 06:38 AM
RE: [PR] Cuffs rebalance - by Flaborized - 02-11-2023, 07:20 AM
RE: [PR] Cuffs rebalance - by Cheffie - 02-11-2023, 08:27 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-11-2023, 08:57 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-11-2023, 10:08 AM
RE: [PR] Cuffs rebalance - by Cheffie - 02-11-2023, 02:16 PM
RE: [PR] Cuffs rebalance - by Lord_earthfire - 02-11-2023, 09:41 AM
RE: [PR] Cuffs rebalance - by Santa Shy - 02-11-2023, 06:22 PM
RE: [PR] Cuffs rebalance - by Silent Majority - 02-12-2023, 10:40 AM
RE: [PR] Cuffs rebalance - by TDHooligan - 02-13-2023, 03:38 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-13-2023, 04:41 AM
RE: [PR] Cuffs rebalance - by Cheffie - 02-14-2023, 02:57 AM
RE: [PR] Cuffs rebalance - by NanoDano - 02-13-2023, 07:35 PM
RE: [PR] Cuffs rebalance - by Jakson - 02-13-2023, 12:13 PM
RE: [PR] Cuffs rebalance - by Silent Majority - 02-14-2023, 06:46 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-14-2023, 09:25 AM
RE: [PR] Cuffs rebalance - by Cheffie - 02-16-2023, 04:12 PM
RE: [PR] Cuffs rebalance - by Meowgical - 02-14-2023, 08:34 AM
RE: [PR] Cuffs rebalance - by Lord_earthfire - 02-14-2023, 10:18 AM
RE: [PR] Cuffs rebalance - by Judobum - 02-15-2023, 04:00 PM

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