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[PR] Cuffs rebalance
#4
Ziptie cuffs are not used because there is no reason to use them, currently they are just worst cuffs.
We most certainly don't need any "Better cuffs" they already shutdown anyone without the ability to break out of them instantly.
This also isn't just a nerf to cuffs, ziptie cuffs still give you enough time to buckle cuff search people its just that if they do get away they aren't in cuffs for nearly a minute.
I do agree on the availablity thing though, ziptie cuffs are already more plentiful in vendors, they should probably replace normal cuffs in wall vendors.
I have no idea what other alternatives there are which you speak of that don't also completely shut people down (Porta brig, Straight jackets).

edit: this is replying to Kotlol I forgot to actually reply it

(02-11-2023, 07:20 AM)Flaborized Wrote: I don't particularly like the changes here personally: I think lowering the supply of regular cuffs *and* cutting the cuff time pulls it in two different directions: Having it be limited makes it feel like a resource you bust out when you need it with some strategy, but having it be slower makes it Less Good at doing the main thing cuffs need to do. If you already have someone zip cuffed and are sec, you can stun them and just apply regular cuffs or w/e, so I don't think that's actually much of a meaningful nerf. Zipties already don't leave behind cuffs for whoever you cuffed to loot, which I think is a decent niche for the item.

I'd be fine with there being different use-cases for the two items though. *Could* be a neat way to express yourself through gameplay based on which you use (or which you use in certain situations)...

The supply of regular cuffs is hardly cut, if officers want to use them instead there are handcuff boxes, dispensers, and around 30 ish in vendors. Cuffs will still do their job well while being slower since most of the time if you get stunned by security it will be 15 seconds at least, ziptie cuffs will suffice for most things since buckling increases removal time by 1.5x giving more than enough time to search off of a bucklecuff in brig and I doubt anyone will use baton charge to recuff someone.
Personally I just don't see why cuff times are so short considering how long stun times are.
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Messages In This Thread
[PR] Cuffs rebalance - by github_bot - 02-11-2023, 06:29 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-11-2023, 06:38 AM
RE: [PR] Cuffs rebalance - by Flaborized - 02-11-2023, 07:20 AM
RE: [PR] Cuffs rebalance - by Cheffie - 02-11-2023, 08:27 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-11-2023, 08:57 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-11-2023, 10:08 AM
RE: [PR] Cuffs rebalance - by Cheffie - 02-11-2023, 02:16 PM
RE: [PR] Cuffs rebalance - by Lord_earthfire - 02-11-2023, 09:41 AM
RE: [PR] Cuffs rebalance - by Santa Shy - 02-11-2023, 06:22 PM
RE: [PR] Cuffs rebalance - by Silent Majority - 02-12-2023, 10:40 AM
RE: [PR] Cuffs rebalance - by TDHooligan - 02-13-2023, 03:38 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-13-2023, 04:41 AM
RE: [PR] Cuffs rebalance - by Cheffie - 02-14-2023, 02:57 AM
RE: [PR] Cuffs rebalance - by NanoDano - 02-13-2023, 07:35 PM
RE: [PR] Cuffs rebalance - by Jakson - 02-13-2023, 12:13 PM
RE: [PR] Cuffs rebalance - by Silent Majority - 02-14-2023, 06:46 AM
RE: [PR] Cuffs rebalance - by Kotlol - 02-14-2023, 09:25 AM
RE: [PR] Cuffs rebalance - by Cheffie - 02-16-2023, 04:12 PM
RE: [PR] Cuffs rebalance - by Meowgical - 02-14-2023, 08:34 AM
RE: [PR] Cuffs rebalance - by Lord_earthfire - 02-14-2023, 10:18 AM
RE: [PR] Cuffs rebalance - by Judobum - 02-15-2023, 04:00 PM

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