02-11-2023, 07:20 AM
I don't particularly like the changes here personally: I think lowering the supply of regular cuffs *and* cutting the cuff time pulls it in two different directions: Having it be limited makes it feel like a resource you bust out when you need it with some strategy, but having it be slower makes it Less Good at doing the main thing cuffs need to do. If you already have someone zip cuffed and are sec, you can stun them and just apply regular cuffs or w/e, so I don't think that's actually much of a meaningful nerf. Zipties already don't leave behind cuffs for whoever you cuffed to loot, which I think is a decent niche for the item.
I'd be fine with there being different use-cases for the two items though. *Could* be a neat way to express yourself through gameplay based on which you use (or which you use in certain situations)...
I'd be fine with there being different use-cases for the two items though. *Could* be a neat way to express yourself through gameplay based on which you use (or which you use in certain situations)...