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The Inevitable Mindhack Discussion Thread
#19
(02-08-2023, 04:07 PM)Frank_Stein Wrote: I think this is really one of those cases where the fun of the item is best found in creative thought and the social aspects of the game.

Ideally, the mindhack should contribute to the fun of both parties involved. It's the responsibility of the mindhacked player to be ride or die for the antag player. That's asking a lot from someone, and things will go a lot smoother if the antag player in turn respects the time and autonomy of the mindhacked player.

We're all here to have fun and no one likes a try hard or a spoil sport

I agree so hard with this comment. What's important is to remind yourself that you, as a mindhacker, are taking over someone elses plans for the round. So you should have a plan to make it fun.

Of course that requires a certain culture within the community to work. Then again, goon is completely full of features that can only exist because people hold themselves onto a silent social contract.
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RE: The Inevitable Mindhack Discussion Thread - by Lord_earthfire - 02-08-2023, 10:35 PM

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