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The Inevitable Mindhack Discussion Thread
#18
(02-08-2023, 04:07 PM)Frank_Stein Wrote: We're all here to have fun and no one likes a try hard or a spoil sport

That's the kicker, isn't it? If being mindhacked always led to fun or engaging scenarios for the victim and the crew, people probably wouldn't have such strong negative feelings about them. But they don't, and I think that's due to a play-to-win mentality that's particularly strong in classic. Mindhacks aren't used in creative or engaging ways because that's not how you "win," it's not "meta." And so, naturally, people won't like them, even if they have the capability to lead to some of the most interesting and entertaining schemes an antag can pull off.

Changing mindhack mechanics can put a bandaid on this cultural issue in classic (and RP, to a lesser extent) - like by adding an action bar to applying a mindhack implant or having security officers resist implanting to a degree - but the gripes people have with mindhacks are only a symptom of a bigger problem that I'm afraid isn't as easy to fix.
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RE: The Inevitable Mindhack Discussion Thread - by RelentlessGarbage - 02-08-2023, 07:04 PM

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