02-08-2023, 07:17 AM
(02-08-2023, 06:26 AM)Lord_earthfire Wrote: From the replies here, i seem to gather that organ failure most often results in very fast dying patients. It's a kinda very known fact that organ failure is often very unnoticeable but when you notice it, you are near deaths door.
So i suspect when we get organ failure in a better spot, surgeries and organ healing would be also more occuring.
As someone who plays with Frail Constitution, getting seriously injured (i.e. shot by a Nukie) can lead to ALL of your chest organs going into failure and dying simultaneously, even if you heal the raw BRUTE/BURN/TOX/OXY damage. This happened to me the other day, and the only option to save me was to shove my near-dead body into a borging artifact.
In my experience, it's rare that you end up noticing organ failure unless there's some kind of tip-off, which typically only happens if there's an obvious symptom, such as your character moaning after hearing the CentComm announcement for Appendicitis, and those more obvious symptoms tend to show up once things are getting bad. Now, if you have a health analyzer, even someone with Frail Constitution can catch and reverse organ failure (due to the obvious warning you get) - but that's not a luxury most people have.
So yeah, I'd agree that the way that organ failure occurs right now means that there isn't much time for people with failing organs to get to medbay and successfully undergo surgery. Hence, not a lot of surgery, a whole lot of cloning.