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The Inevitable Mindhack Discussion Thread
#14
The removal of mindhacks would be a bit harsh and in my opinion be a unnecessary solution to a non existent problem. Mindhacking a secoff is strong but also leads to the fun situation of trying to contain a rogue officer and their hacker. Additionally without mindhacks many round dynamics are removed. For example the deception and distrust of mindhacked officers and not knowing who is bad or who isn't leads to interesting tension throughout the round alongside the chase and hunt of the mindhacker if they are discovered or the secoffis unhacked. Furthermore, mindhacking can lead to funny shenanigans that is limited by a players creativity. The argument that they give new players a chance is also shaky due to the fact that traitor gear can level the playing field for them just as well as a mindhack. Yes they may be less effective with c-sabers, katana's, revolvers, etc than an experienced player but they still do have a fighting chance and might be able to do more damage with those weapons/items than with just a mindhack.
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RE: The Inevitable Mindhack Discussion Thread - by Judobum - 02-06-2023, 04:03 PM

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