02-06-2023, 03:10 PM
honestly, I still feel like menders could use a nerf, or a change in some fashion to make them slightly less powerful of a healing tool. Both antags and helpful crewmember can just delete burn/brute damage with menders. When you compare this to literally any other form of healing (patch/pill/chems), I feel like it constrains med gameplay.
Are they a nice QoL item? Fuck yes. Should they be the core of healing? Also yes.
Should they be as good at patching spacemen back together as they are? Ehhhhhhh...
My two cents is to either
A) Reduce their capacity
or
B) Make them slower
With A, it adds complexity to playing MD and incentivizes doctors to do more inventory management, whilst making them less potent tools.
With B, it adds more meaning to getting crit/damaged at the cost of detracting slightly from engagement.
Are they a nice QoL item? Fuck yes. Should they be the core of healing? Also yes.
Should they be as good at patching spacemen back together as they are? Ehhhhhhh...
My two cents is to either
A) Reduce their capacity
or
B) Make them slower
With A, it adds complexity to playing MD and incentivizes doctors to do more inventory management, whilst making them less potent tools.
With B, it adds more meaning to getting crit/damaged at the cost of detracting slightly from engagement.