02-06-2023, 06:40 AM
(02-06-2023, 05:48 AM)Lord_earthfire Wrote: While i see the issue with mindhacking security on classic, i think this comes from the particular strenght of security stuns combined with the lacking options for non-antags (this includes the other security officers themselves) to resist them. This is exactly the same issue as an antag who gets their hand on a stun baton. Changing something about mindhack implants won't change these kind of issues.
There are ways for crew/antags and sec to be more "resistant" to stun, not immune.
Drugs, cyborg enhancements and more.
They don't OUTRIGHT block it or undo it like the vampire "bad status removal"
But they make you take more stun hits, to mostly ignore the stunning, to geting up MUCH faster.
It's smaller edges, but if you can take em to catch security off guard and plan a massive escape. You will be much better.
THAT SAID:
I do agree with this statement that stuns are a "way to go"
If you don't mindhack security... you will kill them and steal their stuff.
The thing is... mindhacks are very creative items on RP and Classic.
But considering the chaos of Classic... I am not surrpised most traitors mindhack security, cause if they don't move fast.. some other antag will kill em with their plans as colletral.
Heck I was once a traitor chaplain and got ignored mostly since I was taking it slow... but not one, but twice did my chapel get attacked by invading antagonist forces.
Aka Blob and Flock. Wich made me end up fighting them off since: "They are too close to my stash!"
I even befriended a wizard cause.. there was no way to survive those.
So I understand the sentiment of antags having to do whatever they can to make allies asap.