02-06-2023, 05:36 AM
Were it not for the meta of mindhacking Security Officers, which causes a significant amount of nigh-unavoidable spacing and death when it happens, I'd say mindhacks are ok. I've only been mindhacked once, and maybe I just lucked out with who did it to me, but it was pretty chill - just a few cryostylane+capsaicin floods and other tomfoolery. It also gives people who never voluntarily play as antags a chance to experience that side of the game (read: me).
That said, mindhacked security officers really are the pits. Security is meant to have powerful tools to stop rampagers, and turning those tools on regular crewmembers doesn't give much recourse for the targets, besides opting to leave the station entirely. It really leaves the HoS as the only person you can really trust as a non-antag crewmember, and that's IF they're still alive and at all competent at a given point in the round.
Point is, I like mindhacks in all scenarios where they aren't given to security officers. They allow for some cool gimmicks and add more (non-overpowered) antags to the round. Sadly, on classic, sec officers tend to get mindhacked, and so (like TTV bombs) I don't find them particularly enjoyable on the whole. And, to your point, mindhacking extremely robust people can make things pretty hellish - just hope that those robust folks have enough gamesense to keep from getting mindhacked in the first place!
That said, mindhacked security officers really are the pits. Security is meant to have powerful tools to stop rampagers, and turning those tools on regular crewmembers doesn't give much recourse for the targets, besides opting to leave the station entirely. It really leaves the HoS as the only person you can really trust as a non-antag crewmember, and that's IF they're still alive and at all competent at a given point in the round.
Point is, I like mindhacks in all scenarios where they aren't given to security officers. They allow for some cool gimmicks and add more (non-overpowered) antags to the round. Sadly, on classic, sec officers tend to get mindhacked, and so (like TTV bombs) I don't find them particularly enjoyable on the whole. And, to your point, mindhacking extremely robust people can make things pretty hellish - just hope that those robust folks have enough gamesense to keep from getting mindhacked in the first place!