02-06-2023, 04:59 AM
Let's discuss the pro's and con's of Mindhacking.
Let's start with the cons:
- Player is forced to obey another player, thus ruining whatever they were doing.
- If antag tells you to kill yourself, you gotta do it.
- Depending on security, you might end up being killed while you were "Technically" innocent.
- There isn't much time to react to being mind hacked.
Pros:
- You get to be an antagonist as well this round.
- You can do ANYTHING nessarcy to accomplish your task (well gameplay wise)
- Traitor antagonist gets a partner in crime, thus having a team of antags insted of a singluar one.
So what do I think?
I think it's a perfect tool for fun and chaos. All it does is "add another antagonist" to the pile.
I'd say the EMAG card is waaaaaaaaay worst then 1 mind hack deluxe. Mind hacks are players that can be cured with a simple removal, it works for just 1 player and more.
EMAGs break doors, rogue borgs, makes vending machines into machine guns, turns beepskies/bucketbots/firebots/tilebots/miningbots into menances.
I think it's annoying when it happens to you in the middle of you doing something fun, but when you aren't doing anything. It's like: "Ah yes I get to do something more chaotic" Or if you are a captain/hop: "NOW ITS TIME FOR EEEEVIIILLLL"
Ironicly I been mindhacked MORE when I was an antagonist already. Heck one shift I was a traitor, another traitor mindhacked me and then when I was doing their bidding, another traitor came in and mind hacked me over the mind hack. That was awkward..
So no.. mind hacking is completely fine as it is. The only issue I have with it is when the timing is wrong and you lose what you invested in for the shift.
Wich I am NOT surprised the OP had.
Probably an engineer doing an own project then a traitor mindhacked them and now they had to give up on their fun project when they finally rolled engineer.
That kinda timing will make anyone sour.
Let's start with the cons:
- Player is forced to obey another player, thus ruining whatever they were doing.
- If antag tells you to kill yourself, you gotta do it.
- Depending on security, you might end up being killed while you were "Technically" innocent.
- There isn't much time to react to being mind hacked.
Pros:
- You get to be an antagonist as well this round.
- You can do ANYTHING nessarcy to accomplish your task (well gameplay wise)
- Traitor antagonist gets a partner in crime, thus having a team of antags insted of a singluar one.
So what do I think?
I think it's a perfect tool for fun and chaos. All it does is "add another antagonist" to the pile.
I'd say the EMAG card is waaaaaaaaay worst then 1 mind hack deluxe. Mind hacks are players that can be cured with a simple removal, it works for just 1 player and more.
EMAGs break doors, rogue borgs, makes vending machines into machine guns, turns beepskies/bucketbots/firebots/tilebots/miningbots into menances.
I think it's annoying when it happens to you in the middle of you doing something fun, but when you aren't doing anything. It's like: "Ah yes I get to do something more chaotic" Or if you are a captain/hop: "NOW ITS TIME FOR EEEEVIIILLLL"
Ironicly I been mindhacked MORE when I was an antagonist already. Heck one shift I was a traitor, another traitor mindhacked me and then when I was doing their bidding, another traitor came in and mind hacked me over the mind hack. That was awkward..
So no.. mind hacking is completely fine as it is. The only issue I have with it is when the timing is wrong and you lose what you invested in for the shift.
Wich I am NOT surprised the OP had.
Probably an engineer doing an own project then a traitor mindhacked them and now they had to give up on their fun project when they finally rolled engineer.
That kinda timing will make anyone sour.