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Remove/nerf/change menders + hypospray suggestion
#24
this is getting horribly off topic so i'll just post my final thoughts:

All the supply chain issues you think are important/fun aren't as interesting as you think they are.

I dare you to try playing chef for an extended period of time and see how enjoyable it is to have to spend the first 10 minutes of *every* shift trying to get hold of botany, get nothing, then do it yourself. that's 5~15 minutes tedium, not the 'enjoyable roleplay' that some people have the idea of.
This is why basically every chef becomes a pastry/meat chef, because botany is unreliable.

Goon has a large number of unique departments that can function independently and do their own cool stuff. Not only that, any cool stuff one department makes can be given to another department, and combined with their cool shit. *that* is your fun co-operation.

Wishing that medbay *had* to come crawling to you every shift isn't fun for them. Doubly so on the rounds you (or a similarly altruistic chemist) aren't in. If you're so desperate to mix up the basic medicines they need, you can just play pharmacist and let the other chemists run wild making firebombs and drugs.
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RE: Remove/nerf/change menders + hypospray suggestion - by TDHooligan - 02-04-2023, 02:38 PM

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