Thread Rating:
  • 6 Vote(s) - 2.17 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Remove/nerf/change menders + hypospray suggestion
#23
At that point most likely different playstyles do clash kinda hard. Because half the reason botany and science do kinda bum around doing nothing except drugs and endangering the rest of the station is because they don't have these expectations. Above that, i kinda like running around departments and request stuff/do requests. It's a change of pace and a great opportunity to get dragged into other peoples gimmicks.

It is, in fact, a reason to leave your department. And this is very important for RP.

Besides, to some extend, yes, i want these expectations. That's why i am in departments that supply others. More drastically, i want to enable a department, what i am unable to do if the chem dispenser they have enable them 1. to do the work of another department and 2. just do it faster to some degree because they got more tools/base chems to start with (or in case of botany, got straight up better chems that take botany 15-20 minutes to match).

To be honest, i would be content if the dispenser on pharmacy could only do basic med chems like charcoal, silver sulfazide, epi, potassium iodine, styptic and saline-glucose (explicitely no advanced chems like mannitol, synap, mutadone or calomel). Like a podwar chem-dispenser. That way, medbay would be able to do their job but when they want to be more effective, they should bug other departmants over it.

On top of it, that change would make it far more easy for beginner doctors to resupply themselves. And stop other people greytiding into pharmacy, which is a problem in classic.
Reply


Messages In This Thread
RE: Remove/nerf/change menders + hypospray suggestion - by Lord_earthfire - 02-04-2023, 04:30 AM

Forum Jump:


Users browsing this thread: 9 Guest(s)