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Remove/nerf/change menders + hypospray suggestion
#20
(02-03-2023, 05:29 AM)RelentlessGarbage Wrote: ...It's also not clear to me how large the supplies of basic medications are in Medbay, since I don't play as a doctor...

...forcing doctors to be chemists because nobody else is helping...

...a buff to Hyposprays ...

1: There is a lot of medicine, there are also a lot of doctors that think injecting people with 20, 40, 100 units of charcoal will somehow help. It only takes one prank, one terrible doctor, etc to turn "5x more than you'd ever need" to "zero"

2: This is why doctors got pharmacy. It's just that a lot of players still think that both players 'win' when a doctor *has* to nag a chemist til they stop their fun task solely to make some boring-ass charcoal so the doctor can do his goddamn job and go back to having fun.
Not like you can't ask now, either. Odds are if they said 'No' today they'd have said 'No' back when you -needed- them to do it, and you'd hate their guts.

3: hyposprays are instant, adjustable syringes that can hit someone with 30u instantly. all you need to do is carry a beaker to carry more fluid.
not only that, but non-topical medicines are significantly more potent - salicylic acid is 10x stronger than styptic.

as for botany, they provide white weed when they feel like it and doctors will graciously accept it, and that's fine.
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RE: Remove/nerf/change menders + hypospray suggestion - by TDHooligan - 02-03-2023, 12:02 PM

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