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An Open Discussion About RP NukeOps
#2
As someone who became a RP Nuke OPs when i was gonna gimmick as a clown.
I can say this...

That one round was fun, but I felt I could have done 200 times better. I was caught off guard to begin with.. so I had to improvise and do things with a team.
Admins did allow us unlimited resources, but I also noticed most players were also new to Nuke Ops.
So we devieced a plan... insted of going in guns blazing. We were going to do several smaller things to announce ourselves.

1st: Kidnap the clown to "Kill off comedy" then present ourselves as: "TIME TO GET SERIOUS" (this plan was scrapped)

2nd: Subvert the AI using an Emag and free form, while another squad was distracting security on the other side.
This plan failed since the inflitrator didn't know how to use free forms and emags.

3rd: Find the captains disk. (never happened cause we were already exposed at this point)

So in the end... we announced ourselves as inbound, took over the kitchen, announced again, then activated the nuke and started the fight. It was hectic and fun.
Any witnesses that didn't wnt to fight us... we just said: "Best evacute the station"

If I was prepared and I knew my crew better... (I was the commander that round, so I was using cameras and giving info to the ops to do their jobs. So I wasn't going in doing it myself) I would have done it differently.

Infact... I remembered my "Pizza Nuke idea" after the round and I facepalmed!

OF COURSE! We should have delivered all kinds of pizza's poisoned in many ways then deliver the Nuke in a pizza box.. OUR TARGET WAS THE DANG KITCHEN! WHY DIDN'T I THINK OF THAT SOONER?! AAAAGH!

But... we went for it.. still had fun. Crew and Ops had fun, despite being a flop for us. But hey... I wasn't mad. It was great.

That said:

Nukies are THE MOST DESTRUCTIVE AND MURDER RAMPAGE antagonists of the game.
They leave the littlest area for roleplay variaties. Not cause they don't have options.. THEY HAVE PLENTY.
They can get a nuke in the spot without destruction or murder...
It's just Nukies have only 1 end goal. "Place and set off the nuke"

Sure Changelings need to "Kill X" amount of players and how they do it doesn't matter.
But changelings can interact much much differently and can ignore objectives to cause issues.

Nukies simply HAVE to do the Nuke as it's their core. If they don't... what's the point of playing em?

Now would I like to see Nukies more on RP? Yes. But more rare. Just like wraith's are rare.
Wraiths are absolutely fun guys who cause chaos.... but have a hard time rping things.
Where as Nukies can RP much better then the wraith but their end goal remains "THE NUKE"

What we could also do with Nukies to make em less round ending is "Removing the nuke all together for a mini nuke"
Insted of Nuking an entire station ending the round, The Nukies have to nuke a section of the station... prevent it and Nukies might return to try again.
Now if we do this... Nukies can decide many ways of delivering the Mini nuke and setting it off.
They can decide to bail the mini nuke or commit to it.
The difference in this idea would be... It would cost tokens to spawn mini nukes, thus they are trading FIRE POWER for RETRIES.

Also just like normal Nukie rounds.. they will have two spots to nuke. So it's not like once they fail nuking science for example.. you can reinforce science and make sure they never come in.. Ooh no they got a second spot.

Does this also mean Nukies could set two mini nukes at a time and do divide and conquer strategy? YES! Thus twice the nukey fun spread out.

So now if nukies win by setting off a nuke (and probably dieing to it). They won the round regardless, but the RP goes on. Surviving nukies can gloat and get arrested and such. But they won... period.

I would also like to say that this form of Nukies will be considered "Nukie "LITE" and mayhapse can mix with a few other antagonists too depending on server size.
I'd ban traitors and spy/thieves from this mix, but allow maybe a changeling or vampire or wraith at best. Something sneaky that benefits from them but also is against them.

As for the other banned Antagonists...
Blob and Flock are abit harder to add...due to their overwhelming nature but they can be reasoned with like Kudzu folk so that can be fun interactions.
Werewolves I would DEFITINALLY LIKE to see despite being rampage heavy.. cause one of em them ain't bad.
Wizards... are just perfect for RP.. but I do feel like most will rampage.

Nukies on the other hand would be fun "pace breakers"
But I also think on RP, you need to be on a WHITELIST to be these.

Just like HoS/NTSC are whitelisted. I think allowing the more murder antags to spawn when whitelisted would be useful.

Mostly I do agree that Nukies just seem fun in RP, as the captain's disk has no use 99% of each rounds. It only has use if:
- Admins make it useful like spawning nukies.
- An antagonist or crewmate makes it their goal for some reason.
- It's an objective/tradable for spy/thieves/traitors.

So by adding nukies to the mix, that disk will not be tossed aside or left and forgotten.
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Messages In This Thread
An Open Discussion About RP NukeOps - by Wrench-1 - 02-03-2023, 07:11 AM
RE: An Open Discussion About RP NukeOps - by Kotlol - 02-03-2023, 07:45 AM

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