01-29-2023, 03:46 AM
While I am for Chaplain buffs to let em do shit.
I AM 100% AGAINST THIS IDEA.
Cause it means the only way for Thralls to come back is via the chaplain... wich means other antags will target the chaplain to remove them so the Vampire can cause chaos and remove crew. And I consider the Chaplain already HEAVILY TARGETED by antagonists for a "FREE KILL"
There is a reason the chaplain got a gun.
But the biggest reason, it doesn't make sense. If a thrall has been pre-scanned before thrall, they cannot be cloned after they die?
It's kinda lame to get removed from game cause the chaplain didn't save your soul...
And trust me... in Classic and you are a thrall... 90% for sure no one will drag you to the chapel and the chaplain will save you, if anything you will be killed cause THRALL! You are a kill for the robust players.
So to summerize the pros and cons.
PROS:
- Gives Chaplain something to do.
- Gives a reason to use restraints on a thrall
Cons:
- More reasons to target and remove the Chaplain.
- Perma-killed off cause an eager crewmate wanted you dead.
- Vagueness on being clone-scanned before thralling.
- Only adds steps to something that is easy.
While you want more dynamic, this ain't it chief. There is one thing SS13 is known for... being able to solve the problem yourself in some way without the required job.
A SCIENTIST can do engineering if they know how, they are just not EFFECIENT at it.
Chaplain for example is great for super natural stuff, but you can make Holy Water and make salt circles or even a skull latern to deal with this stuff yourself as a security officer. By adding a "CHAPLAIN" must be on board to save thralls... it removes any aspect of other jobs of saving their comrades.
You don't see the clown being the ONLY ONE to be able to make clown stuff appear right?
The only thing the chaplain can do is removed cursed objects from people (but at the same time for some reason they can't...sometimes they can.. it's weird)
But even then.. there are other ways of removing cursed items like Acid or just dieing and respawning.
I AM 100% AGAINST THIS IDEA.
Cause it means the only way for Thralls to come back is via the chaplain... wich means other antags will target the chaplain to remove them so the Vampire can cause chaos and remove crew. And I consider the Chaplain already HEAVILY TARGETED by antagonists for a "FREE KILL"
There is a reason the chaplain got a gun.
But the biggest reason, it doesn't make sense. If a thrall has been pre-scanned before thrall, they cannot be cloned after they die?
It's kinda lame to get removed from game cause the chaplain didn't save your soul...
And trust me... in Classic and you are a thrall... 90% for sure no one will drag you to the chapel and the chaplain will save you, if anything you will be killed cause THRALL! You are a kill for the robust players.
So to summerize the pros and cons.
PROS:
- Gives Chaplain something to do.
- Gives a reason to use restraints on a thrall
Cons:
- More reasons to target and remove the Chaplain.
- Perma-killed off cause an eager crewmate wanted you dead.
- Vagueness on being clone-scanned before thralling.
- Only adds steps to something that is easy.
While you want more dynamic, this ain't it chief. There is one thing SS13 is known for... being able to solve the problem yourself in some way without the required job.
A SCIENTIST can do engineering if they know how, they are just not EFFECIENT at it.
Chaplain for example is great for super natural stuff, but you can make Holy Water and make salt circles or even a skull latern to deal with this stuff yourself as a security officer. By adding a "CHAPLAIN" must be on board to save thralls... it removes any aspect of other jobs of saving their comrades.
You don't see the clown being the ONLY ONE to be able to make clown stuff appear right?
The only thing the chaplain can do is removed cursed objects from people (but at the same time for some reason they can't...sometimes they can.. it's weird)
But even then.. there are other ways of removing cursed items like Acid or just dieing and respawning.