01-28-2023, 05:07 PM
To go a bit more in-depth about the "exorcization" mechanic, a Chaplain would require to have the thrall bounded, sitting in a chair and surrounded by candles inside the Chapel. Once that's done, the Chaplain will have to give the Thrall a proper bible beating with a cooldown of 10 seconds(while automatically saying latin phrases, depending on what clothes the Chaplain is wearing), with a huge random chance for things to go wrong, ranging from everyone around the Thrall to get a short stun, to the bible getting burned up into the air to everything being thrown around to the thrall breaking free. Not excluding each other. With an initially 0% chance of successfully exorcizing the thrall and that chance slightly increasing each beating, the Chaplain would have to do a long Bible beating (I intend something from 10-20 beatings) with some support to restrain the Thrall and remain alive. At last, if the Thrall is dead-dead, there will be a good chance for them to revive, get a strong stamina/health buff and break free from their restraints, with a large but non-disruptive message that they have been brought back to life as a Thrall again, and should help their Vampire.
This whole idea makes Vampire rounds more dynamic and full of unexpected turns, and more centralized between the fight of the holy and the evil, besides being badass. I'd be leaning much more towards giving the Thrall and Vampire the advantage during this exorcization, since it *is* unfair how the Vampire wasted all their time getting thralls and they all get turned back into humans at the blink of an eye, but I've also got some worries about how this whole dynamic breaks as soon as there isn't a Chaplain. If there isn't a Chaplain (and the bigger chances are there isn't a Chaplain), Thralls are pretty much perma-dead with no chance to return to the game, unless through the respawn mechanic in RP servers. So I'd like to hear your ideas and what do you think of this mechanic.
This whole idea makes Vampire rounds more dynamic and full of unexpected turns, and more centralized between the fight of the holy and the evil, besides being badass. I'd be leaning much more towards giving the Thrall and Vampire the advantage during this exorcization, since it *is* unfair how the Vampire wasted all their time getting thralls and they all get turned back into humans at the blink of an eye, but I've also got some worries about how this whole dynamic breaks as soon as there isn't a Chaplain. If there isn't a Chaplain (and the bigger chances are there isn't a Chaplain), Thralls are pretty much perma-dead with no chance to return to the game, unless through the respawn mechanic in RP servers. So I'd like to hear your ideas and what do you think of this mechanic.