01-24-2023, 01:05 AM
Everytime I play as a doctor I can't help but think how it would be if we didn't have menders, it seems like medbay could totally still be fine without them. And injecting people with a slurry of meds you made and slapping a pack on top to get them back in shape seems like it would be a lot more fun/involved than clicking them with a mender and standing still.
I think I've heard that medbay didn't always have menders so Im not sure for what purpose they were added but I think making them a worse but optional tool for new doctor's instead of being better than chems would be cool. On top of that, with the focus on chems for healing, giving hyposprays an increased capacity (50?) but making them rarer and/or more expensive would complement the new doctor playstyle nicely.
Obviously I can't see into the future but I expect removing or nerfing the menders would also make chemsci and botany interact more with medbay, whenever I play botanist I like to send medbay healing chems but they aren't used by a lot of doctors simply because menders exist.
I think I've heard that medbay didn't always have menders so Im not sure for what purpose they were added but I think making them a worse but optional tool for new doctor's instead of being better than chems would be cool. On top of that, with the focus on chems for healing, giving hyposprays an increased capacity (50?) but making them rarer and/or more expensive would complement the new doctor playstyle nicely.
Obviously I can't see into the future but I expect removing or nerfing the menders would also make chemsci and botany interact more with medbay, whenever I play botanist I like to send medbay healing chems but they aren't used by a lot of doctors simply because menders exist.