01-15-2023, 06:30 AM
I'd say that the downside is that added chaos. If people start dying for any reason (antags going on a tear, a random event catching a bunch of unfortunate crew off guard, general crew incompetence), I could see things snowballing into shuttle votes very quickly from the sheer amount of shit going down. And while I know there's a bit of an allergy towards longer rounds on Classic, not everyone loves short rounds, especially the people trying to get a wacky higher-effort shenanigan working by the end of the shift (sometimes that's a crew member, sometimes it's an antag doing a gimmick).
The current choice to limit antag spawns by the number of antags that are currently alive seems like a measure to keep a certain low-level amount of chaos at all times, so that you don't end up situations where there are no antags at all and people are asking "hey, who turned on extended?" But having it be based on the number of dead people feels like it'd lead to more rounds ending with antag-filled shuttles, which don't end up being very fun for most of the non-antag players (since they're most likely dead and have no chance of escaping even if they do manage to live to the end of their shift).
Granted, getting dead players doing something interesting is important to keeping them around, but perhaps that means we should re-evaluate and improve or tweak the ghost player options we already have rather than just throwing more dead, possibly salty people into antag roles.
All that said, this seems like a feature that could be tested pretty easily. Enable it for a day or so on Heisenbee and see how things turn out.
The current choice to limit antag spawns by the number of antags that are currently alive seems like a measure to keep a certain low-level amount of chaos at all times, so that you don't end up situations where there are no antags at all and people are asking "hey, who turned on extended?" But having it be based on the number of dead people feels like it'd lead to more rounds ending with antag-filled shuttles, which don't end up being very fun for most of the non-antag players (since they're most likely dead and have no chance of escaping even if they do manage to live to the end of their shift).
Granted, getting dead players doing something interesting is important to keeping them around, but perhaps that means we should re-evaluate and improve or tweak the ghost player options we already have rather than just throwing more dead, possibly salty people into antag roles.
All that said, this seems like a feature that could be tested pretty easily. Enable it for a day or so on Heisenbee and see how things turn out.