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Slight changes to security stuns
#4
(01-12-2023, 06:51 PM)Kotlol Wrote: Anyhow... this nerf is pointless. Traitors thrive in chaos and some traitors are better then others, but if you know your tools and routes, security will have a hard time deaing with your shennigans, but mostly TRAITORS ARE STEALTH ANTAGONISTS! NOT RAMPAGE ONES!

While i personally agree that traitors are stealth antags, i think even for rampage ones and prepsted traitors stun barons are way overtuned. The only reason rampage antags sonehow work is because they are able to keep people at distance or cancel stuns. So they just have build in hard counters for stuns instead of stun batons being in a balanced place.

We know the shitshow that happens when antags get their hands on stun batons because of this.

Beyond all that, stimulant drugs and SMES are in a bad place. Even if you prepare as any antag, you maybe can take a single stun baton hit more. And while i think that is a difference like night and day, i think that it's not compareable to the preparation you need to do. The only exception are secret drugs and these are not meant to be made regulary.

Personally i think stam mixes and SMES need to be far more effective to combat stun batons. Antags amd crewmember in general need to be somewhat rewarded for their preparation. That isn't the case if they go for smes/stimulant drugs currently.
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Messages In This Thread
Slight changes to security stuns - by Cheffie - 01-12-2023, 04:48 PM
RE: Reduce security gear stam damage by a bit - by Lord_earthfire - 01-12-2023, 09:25 PM
RE: Slight changes to security stuns - by Cheffie - 01-13-2023, 07:55 AM

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