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has diceroll combat/fights been tried?
#2
I'm gonna be honest that kind of just seems like it'll feel Bad to everyone involved. damage ranges for attacks is something a combat system has to be built around to begin with, but I think any parties involved having less control in a fight directly impacts anyone's ability to DRIVE that scene, in a sense. making combat more rng-focused could also potentially deter antags from getting direct, specifically because that rng could fuck them over. overall I don't really see the potential benefit something like this would lend RP, or even just the playfeel of the game
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RE: has diceroll combat/fights been tried? - by Waffleloffle - 01-09-2023, 06:51 PM

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