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Make flamethrowers more powerful against blob, space kudzu
#3
epicdwarf Wrote:Flame throwers are EXTREMELY Broken. I say instead of having just blocks of flame come out of them, we have arcs of fire that light/destroy anything on the tile it touches. They would have to take a shit load of plasma to use and have small flame arcs to be balanced, but clearing out rooms full of shit would be a lot easier. Maybe have a non-traitor flamethrower have a 3 space arc and have a traitor version have a 5 or 6 space arc?

What?

Who?

HUH?!

Flamethrowers are THE most underwhelming thing in the entirety of the damn game: fill your plasma tank to full with hellgas, you'll get two spurts at most for flames more easily had (and longer lasting) via a welding fuel fire. If anything, engineers have no fun with their welding torch toys over their Toxins counterparts. Hell, the flamethrowers take little into account of the gas they ARE throwing, whether it be plasma or superheated CO2.
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