01-02-2023, 04:58 AM
Since the bucket idea is getting really liked... let's develop it more.
1st up:
It can only be buckets, no beakers and such.
Otherwise any Joe schmoe with glass will make beakers filled with chems. You gotta make it bucket appriorate.
2nd:
Doors with buckets on them will be visually marked in someway. Since all doors have animations I suggest just the 1st frame of it open as the indication.
3rd:
Setting up the bucket will take some time and interruptions will result on the bucket dunking on you.
4th:
When you set the bucket, clicking on the door door with "HELP" will make you shimmy through the door.
When click the door with HARM, it will have the trap go off without hitting you.
Both have action bars.
5th:
You do not have to "walk" through the door to set off the trap. Anything that makes you interact with the door will make the trap hit you.
This includes "HARMING" the door with an item or "HELPING" the door with an item. Gotta do it manually.
6th:
Small fail chance of disarming the trap with HARM. Will trigger the trap anyway. Naturally any interruption to disarming or shimmying will set off the trap.
7th:
Bolted and electrified doors cannot be trapped.
8th:
When a door is bucket trapped, Borgs and AI's can trip the door from a distance still, but they cannot bolt it. Will get an ERROR MESSAGE saying: "OBJECT OBSTRUCTION"
9th:
Naturally you cannot hack bucketed doors, that will trigger the trap.
10th:
Keep debating on this.
Since this is just my idea of how it should work mechanically.
1st up:
It can only be buckets, no beakers and such.
Otherwise any Joe schmoe with glass will make beakers filled with chems. You gotta make it bucket appriorate.
2nd:
Doors with buckets on them will be visually marked in someway. Since all doors have animations I suggest just the 1st frame of it open as the indication.
3rd:
Setting up the bucket will take some time and interruptions will result on the bucket dunking on you.
4th:
When you set the bucket, clicking on the door door with "HELP" will make you shimmy through the door.
When click the door with HARM, it will have the trap go off without hitting you.
Both have action bars.
5th:
You do not have to "walk" through the door to set off the trap. Anything that makes you interact with the door will make the trap hit you.
This includes "HARMING" the door with an item or "HELPING" the door with an item. Gotta do it manually.
6th:
Small fail chance of disarming the trap with HARM. Will trigger the trap anyway. Naturally any interruption to disarming or shimmying will set off the trap.
7th:
Bolted and electrified doors cannot be trapped.
8th:
When a door is bucket trapped, Borgs and AI's can trip the door from a distance still, but they cannot bolt it. Will get an ERROR MESSAGE saying: "OBJECT OBSTRUCTION"
9th:
Naturally you cannot hack bucketed doors, that will trigger the trap.
10th:
Keep debating on this.
Since this is just my idea of how it should work mechanically.