01-01-2023, 01:52 PM
(This post was last modified: 01-01-2023, 01:57 PM by Lord_earthfire. Edited 1 time in total.)
We got that with proximity signaler assemblies iirc. Of course with guns you need the gun component, but you can use pipebombs or beaker bombs with them.
Having that said, i like to have more makeshift traps avaible for regular crew (i actually made a PR for a new trap type a few weeks ago..). Not sure if the gun component would be the right one, but it could be an idea to make more antaggy mechcomp components being able to be made with common station recources rather than being concentrated in mechlab.
Then again, you make these traps anyway when you're antag and breaking into mechlab isn't really that hard.
Another possibility would be to make signaler/ signaler assemblies be attachable on more items.
Having that said, i like to have more makeshift traps avaible for regular crew (i actually made a PR for a new trap type a few weeks ago..). Not sure if the gun component would be the right one, but it could be an idea to make more antaggy mechcomp components being able to be made with common station recources rather than being concentrated in mechlab.
Then again, you make these traps anyway when you're antag and breaking into mechlab isn't really that hard.
Another possibility would be to make signaler/ signaler assemblies be attachable on more items.