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Silicon Killswitching Debate
#5
There's going to be a lot of leeway in terms of the killswitch on RP because:

1. It can be very hard to determine which borgs are causing problems and which are not, and flicking the killswitch when the crew has reason to believe all borgs have become violent is okay.

2. Someone who has proven hostile does not necessarily need to be RP'd with, like if you are dropping hellmixes on people then them taking a pre-emptive shot is fine to preserve the station in terms of RP. Kind of like sec bum rushing someone who's been tossing bombs or shooting people on sight.

3. When the laws go, borgs are functionally group antags.

4. It is almost impossible to tell which borgs are doing what given the speed at which they can move, the fact that many borg interactions are invisible to non-silicons, and lying is a part of the game. Killswitching all the borgs as a safety measure isn't ideal, but it is reasonable.

The RP rules are by the nature of roleplay open to admin discretion and there's plenty of reasons for admins to err on the side of a mass killswitch being an acceptable choice within the current rules.

If you do find issues, please ahelp. We don't actually get very many ahelps about killswitches at all.
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Messages In This Thread
RE: Silicon Killswitching Debate - by Kotlol - 12-28-2022, 06:07 PM
RE: Silicon Killswitching Debate - by UrsulaMejor - 12-28-2022, 06:12 PM
RE: Silicon Killswitching Debate - by Leeanei - 12-29-2022, 01:34 PM
RE: Silicon Killswitching Debate - by NanoDano - 12-31-2022, 02:41 PM
RE: Silicon Killswitching Debate - by NanoDano - 12-31-2022, 02:59 PM

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