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Android Species trait
#10
(12-28-2022, 07:23 AM)NanoDano Wrote: I actually really like kotlols idea of having them be unable to mutate, I never like it when I get hit by rads and it changes my characters look

It's both a blessing and a curse.
Since alot of good mutations cannot be added.
No Xray, lazer eyes and such.

While they get no breathing and chemical immunity. (cause no organs needed)

Their whole weakness base would be in concept based on "They can't improve"
They would be stuck to human mundanity. So no chem buffs, no food buffs, no mutation buffs.
But at the same time no draw backs either.

With their main weakness being shocks and stun stuff. Wich sec uses alot.
And easier to make an antagonist and used in antagonist schemes.

But when they are not.. they are the most "boring" and "safe" way to play as a normal worker.
That is my concept for in mind.
Plus the whole skin and blood thing.

So gameplay wise.. they are ment to be a boring cyborg who has human capabilities, needs to eat and drink to survive, but can't get upgrades as neither a borg or human.

While the concept to me is neat... I honestly doubt someone wants to code this.
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Messages In This Thread
Android Species trait - by NanoDano - 12-22-2022, 07:46 PM
RE: Android Species trait - by Kotlol - 12-23-2022, 06:06 AM
RE: Android Species trait - by NanoDano - 12-23-2022, 12:04 PM
RE: Android Species trait - by Kotlol - 12-23-2022, 12:13 PM
RE: Android Species trait - by Waffleloffle - 12-23-2022, 03:57 PM
RE: Android Species trait - by Mouse - 12-24-2022, 12:59 PM
RE: Android Species trait - by babayetu83 - 12-25-2022, 05:56 PM
RE: Android Species trait - by Cal - 12-26-2022, 06:41 AM
RE: Android Species trait - by NanoDano - 12-28-2022, 07:23 AM
RE: Android Species trait - by Kotlol - 12-28-2022, 08:10 AM
RE: Android Species trait - by Lord_earthfire - 12-28-2022, 08:30 PM
RE: Android Species trait - by Kotlol - 12-29-2022, 05:13 AM

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