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Evil portal event tuned too highly
#3
I really like the idea of the evil portal event. I think it's a fun idea, I think with good pushing or build up it can work really good and be really fun like when we have a mild void encroaching onto the shuttle/site, or disaster, or even when we crash. Those are fun though since there's a clear theme and build up to something horrific.
But as it is now its very very nasty and chaotic to the point of being unfun. Suddenly fighting a bear, or a swarm of wasps, martian, etc., is fun, but it isn't fun when the swarm is so large of all of these that it becomes unstoppable, unable to be cleaned, and unable to be fixed. On RP it just breaks the flow of the RP without rhyme or reason, and it becomes such a mess that sec can't focus on anything else, rpers cant focus on anything else etc etc. Last round I had with this fun immediately ended since I was swarmed by a emagged beepsky, snake, wasp, and martian all at once. Its just not even possible to work with anymore.
If they lower the amount, make it rarer, or make some build up text tenish minutes before it starts that'd be fine I think. Its a really fun idea, it can be interesting and a nice change of pace! I think whoever implemented this put love and work into it.
But it needs so so much reworking.
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RE: Evil portal event tuned too highly - by Meowgical - 12-24-2022, 07:07 PM

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