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Let's talk Antags (Those we have and those we don't)
#13
Allowed: Changeling
 Changelings currently are just... in a really unfun state. They have so much potential for cool gimmicks. Arm weapons and DNA stings, shapeshifting, giving over control in the hivemind for better deception, the ling summons! all so cool! and then you notice the thing that chains them all back. DNA.
 All of the changelings abilities that have potential for fun RP moments basically require massive investments of DNA, which you can only get from killing another player. And before you have DNA? you essentially have two options, Sting and heal. you can shapeshift into an NPC, sure, but that really doesnt hold much RP potential besides the 34th "woah guys, Shitty bill is on station today?" bit of the week. Getting killed by a changeling is also just... not a feel good moment. The average RP changeling will say about 3 words to you, then sting you and drag you off into maint. and your options are call for medbay because your passing out for some unexplained reason or die. that isnt interesting. Lings dont have enough options, just at all. they are locked into a gameplay style that is just not good for Roleplay scenarios.

Not available on RP: Wiznerds
 Wizards, on the other hand, are one of the most customizable antags in the game. They build their ENTIRE kit on their own. They have so much potential to be incredible RP antags with just some new spells and some weakened versions for RP. And these "RP spells" dont need to be powerful. spells that do goofy effects like randomly color an area, or cause people in an area to lose their shoes. something not conventionally useful but just funny or usable in an RP scenario. even the current spells if just tuned back a bit could easily be a ton of fun on RP.
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RE: Let's talk Antags (Those we have and those we don't) - by GrungoFlorbit - 12-24-2022, 01:06 PM

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