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Make Syndicate Weapons Acid Proof
#9
I don't think hats for changelings are a problem. Headgear is VERY powerfull because of internals. And acid is a powerfull counter to internals i wouldn't want to see gone. Especially changelings need to remove headgear fast to facilitate their kills.

That's why i explicitely excepted headgear from my suggestion for an action bar for splashing. Gasmasks don't need a buff.

Also, splashing acid is hardly used as-is, besides powergaming by splashing peoples gear in their hand.

Dunking on it wouldn't help its other uses. And i consider dissolving, like crushing, confiscated traitor gear a valid use. Security needs to gauge how much chaos they can handle. And depending on that its a-ok to destroy traitor gear. It's a far less drastic step than e.g. cremating vampires/changelings.
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Messages In This Thread
Make Syndicate Weapons Acid Proof - by Jakson - 12-21-2022, 10:04 PM
RE: Make Syndicate Weapons Acid Proof - by Kotlol - 12-22-2022, 06:40 AM
RE: Make Syndicate Weapons Acid Proof - by Kotlol - 12-22-2022, 07:25 AM
RE: Make Syndicate Weapons Acid Proof - by Kotlol - 12-22-2022, 10:13 AM
RE: Make Syndicate Weapons Acid Proof - by Lord_earthfire - 12-22-2022, 11:31 PM
RE: Make Syndicate Weapons Acid Proof - by Kotlol - 12-23-2022, 06:15 AM

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