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Make Syndicate Weapons Acid Proof
#2
I'd say make them acid immune, explosion resistant, and unable to be eaten by Matter Eater and you're settled. (maybe even add a slightly longer time for them if they get thrown into the crusher, dare you click the crusher to retrieve it in time?)
Most of the time, losing a traitor weapon means it is gone forever, but at the least like this there is the slimmest chance in hell you'll get it back. The Syndicate Uniforms like Safari and Football are absolutely already rendered useless just by losing one of them, but at least you still have armor or swap. Losing a Chainsaw or something because it turned a shade of green for 5s and then disappeared out of existence is just honestly no fun at all.
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Messages In This Thread
Make Syndicate Weapons Acid Proof - by Jakson - 12-21-2022, 10:04 PM
RE: Make Syndicate Weapons Acid Proof - by RGBDeadSilent - 12-21-2022, 10:09 PM
RE: Make Syndicate Weapons Acid Proof - by Kotlol - 12-22-2022, 06:40 AM
RE: Make Syndicate Weapons Acid Proof - by Kotlol - 12-22-2022, 07:25 AM
RE: Make Syndicate Weapons Acid Proof - by Kotlol - 12-22-2022, 10:13 AM
RE: Make Syndicate Weapons Acid Proof - by Kotlol - 12-23-2022, 06:15 AM

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