12-19-2022, 07:20 AM
(12-19-2022, 06:47 AM)RelentlessGarbage Wrote:(12-19-2022, 04:41 AM)Kotlol Wrote: Basicly put it's clunky cause Botany ain't suppose to be chemistry.I was not aware that there was any better way of separating chems from mixes. The more you know, I guess! (Now there's even more reason for me to bug the bartender for access besides the free ammonia.)
There is in total 3 places where you can work on chemistry.
"The Bar/kitchen"
"Medbay's Chemistry" (I forgot the name)
"Science's Chemistry"
If botany gets chemistry... we might as well give ENGINEERING chemistry and SECURITY chemistry.
Cause Security needs it to investigate chemical compounds, make luminol and make tear gas.
Engineering needs it, because at this point every place needs chemistry.
So no.. there are ENOUGH places to request chemistry/request access to.
Cause I KNOW what will happen if botany gets their perfect chemistry set and it won't be fun.
If you need chems or chems seperation.. go to any of these 3 places.
Still, not adding in better functionality for the reagent extractor doesn't stop a botanist from mixing up nasty chem mixes if they want to. (A napalm goo + phlogiston + CLF3 mix that you can splash on people is something botanists can make in house as is.) It just means that you waste less chems if you want to isolate helpful (or harmful) pure chems for the station from your plants.
But if y'all think it's a bad idea, then that's alright. It's not a dealbreaker for me either way.
I understand the need for chem control would be great for Botany. I do.... but then why would you bother Engineering to ask engineering for that stuff? Why would you bother other departments for chems?
This is a mindset that has been growing lately... I litterly played botany once, someone with all access came in and started growing stuff without asking me, who was there sitting and waiting for a harvest to be ready.
He put it in... then ran off, never to pick it up. I told em, you can just ASK me you know? It's my JOB.
Don't get me wrong it's annoying when you can't get other departments to assist yours as well and you wish you had self control to some degree. But this is why each shift is different.
I just think it's a bad idea since I know it will make botany get out of control in the chem department since they are next to the bar anyway...
Remember one thing... whatever the botanist can do... so can the rancher and they have chickens too.
Imagine them able to make different chemical glass chickens each round, while only growing 1 stock of plants.
Every lil change upsets the total station balance in a way and lowers interactivity between departments.
It's why Security lost all medical access cause they became EMTs and Security in one. Giving doctors less to do and medbay checkpoints useless.
That kinda stuff you gotta think of.