12-17-2022, 12:32 PM
(This post was last modified: 12-17-2022, 12:33 PM by UrsulaMejor. Edited 1 time in total.)
Let's say you have a friend group of 5 people that usually play on server 1, server 1 is at 47 people, and server 2 is at 10 people
The last two people in that friend group log on but can't get into server 1 to play with their friends. 5 players moving to server 2 would only bring the pop up to 15, which isn't enough to play the kind of ss13 the group likes to play
What do the the two people do? Do they suffer a 12 person round without their friends or do they just wait for server 1 to have some openings so they can play with their friends?
You see this with mmos,too, so this applies independent of population. When servers get full and people can't join their friends on exodus or whatever, they just don't play the game.
There is no benefit to having a server cap; it just leads to less players overall and an artificial cap on how big goon can grow its playerbase
The last two people in that friend group log on but can't get into server 1 to play with their friends. 5 players moving to server 2 would only bring the pop up to 15, which isn't enough to play the kind of ss13 the group likes to play
What do the the two people do? Do they suffer a 12 person round without their friends or do they just wait for server 1 to have some openings so they can play with their friends?
You see this with mmos,too, so this applies independent of population. When servers get full and people can't join their friends on exodus or whatever, they just don't play the game.
There is no benefit to having a server cap; it just leads to less players overall and an artificial cap on how big goon can grow its playerbase