12-12-2022, 10:36 AM
(12-12-2022, 08:21 AM)George_Manning Wrote: You can’t really make a guide for emergencies imo, that’s kinda the point
It would help in alot of cases to have a "base" idea (or ignore it lol) to waht to do.
As I said with the meteor shower bit...it can be extremely disruptive in a round for a stray meteor to hit the station in a critical place and disrupt the whole shift for Antagonists and Crew alike.
Imagine an antagonist brewing up something in chemistry to only have a stray meteor strike that area, blowing them up and as well others. Funny yes...but the science team was killed due to incompetence from other departments.
Also I am not saying: "PLAYERS MUST FOLLOW THIS GUIDELINE OF BOOKS IN CERTAIN EVENTS" More like: "Here's how you can do it effectively and safely acording to veteran NT captains."
Examples:
"IN CASE OF SYNDICATE NUCLEAR OPERATIVES PLACING A NUKE"
Step 1: Press alarm button on bridge (cept if the bridge is guarded)
Step 2: Arm any man woman and child.
Step 3: Send any man woman or child to fight Nuclear ops.
Step 4: While the crew is fighting, secure all profits.
Step 5: If the nuclear device is about to go off, secure profits and head to the space diner asap and await extraction there.
That's a jokey one but another could be.
"INCASE OF DOOR MALFUNCTIONING/AI MALFUNCTIONING"
Step 1: Ask AI for laws.
Step 2: Ask other departments for power issues or door issues.
Step 3: Consider an Ion Storm is going on. (In case of Ion Storm Announcement ignore previous steps)
Step 4: Repair broken laws.
Step 5: Have the AI reset all APCs and Airlocks.
Step 6: You have delt with the situation.
These are just simple directions we can take as the community. Just having some clarification (be it funny or not), will help certain alerts to go smoother insted of disruptive and messy. I am sure some people wouldn't mind being able to use this book in some way or another in their plays, be it jokingly or serious.