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New Gamemode: King of the Castle
#2
...This mode seems completely off base from what SS13 stands for.

This basicly will turn classic from: "You are running a space station with people causing issues" to:
"KILL THE CROWN WEARER AS ANYONE!"
Imagine if all of security wear crowns... and then die.. no more security.

Concept seems fun, but in the grand scheme of the game it falls apart.

While it's perfect chaos.. lore wise it makes no sense and gameplay wise it breaks the standard shift in half more then Rev's do.

With Revs you are basicly "mindhacked"
With gangs, you are basicly warring with other antagonists.
With this... it just becomes "Valid hunting, the game, reward: Be next antagonist"
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Messages In This Thread
New Gamemode: King of the Castle - by JulyJade - 12-05-2022, 06:44 AM
RE: New Gamemode: King of the Castle - by Kotlol - 12-05-2022, 06:52 AM
RE: New Gamemode: King of the Castle - by omj2 - 12-05-2022, 10:45 PM

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