12-05-2022, 02:02 AM
even though I am both a big werewolf fan and pretty much an rp-only player this suggestion hasn't really felt right to me, and it took me a few days to realize why. without having any abilities, the version of werewolf proposed here doesn't really meaningfully differentiate itself from, say, a rogue geneticist with hulk. in fact, it's worse than a rogue geneticist with hulk, because you'll just suddenly lose your Big Punches after a bit and you may not know when you'll get them back
I do really like the idea of rp werewolves having no control over the transformation intervals, especially with Warnings to the ww player as the time draws near. I can see it spurring improv similar to how spy thief bounties push you to think on the fly. but past that, the play experience seems very flat on paper, with little leeway for interesting things to aim for beyond Brutalizing People In Maintenance or Brutalizing People In Public
I do really like the idea of rp werewolves having no control over the transformation intervals, especially with Warnings to the ww player as the time draws near. I can see it spurring improv similar to how spy thief bounties push you to think on the fly. but past that, the play experience seems very flat on paper, with little leeway for interesting things to aim for beyond Brutalizing People In Maintenance or Brutalizing People In Public