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Robotics: Organ Analysis and Augmentations
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(11-28-2022, 09:10 AM)Kotlol Wrote: I can safely say this idea of a surgery machine and ways to make robotcists more engaging like genecists has been proposed before by me and several others.
This is different, because I'm inclined to not giving any kind of automation to surgeries. Althought I would if I knew how far I could go into it.

(11-28-2022, 09:10 AM)Kotlol Wrote: What we came up with the "Surgery Machine" is the fact you can research specifc upgrades for augments and make it a mini game.
No. I've considered making surgery/researching a mini-game, but that sounds terrible when I'm trying to deviate from Genetics, because of the aforementioned issues. One of the things that I'm trying to do is to add this idea but not make roboticists do the same work as geneticists. I'm still considering whether roboticists should have a system like in the game I mentioned in the original post.

(11-28-2022, 09:10 AM)Kotlol Wrote: But augments would be more a system of chips and parts that do not fully replace organs but enhances them, (...)
Correct! My ideas for augmentations are not only enhanced cyber-organs, but also implant-like things that doesn't fit any organ in-game.

(11-28-2022, 09:10 AM)Kotlol Wrote: But now you get "Augment stress levels" as a way to make sure you don't make a beast of it.. and also.. "REJECTIONS" As in if the augment was made wrong with the nervous system, the body will reject it and cause damage. It was a mini game sort like Genecist's DNA code and Genetic Stability but with roboticists.
I've also been thinking about that, and it could add onto the idea of the system of exchanging points in a market with various variables in each of the organs.

(11-28-2022, 09:10 AM)Kotlol Wrote: So while the surgery machine would make surgery more streamlined.. it makes doctoring less fun and everyone hassle the robotcist for surgery.
What I think you should do is find a way to give people more REASONS to go to robotics for stuff. Rather then giving Robotcists more reasons to bother players.
Good point! But honestly, in that sense, roboticists aren't much different than geneticists. Both aren't really needed to keep the station running if they are only performing their essential roles.


About the whole automatic surgery thing, I've thought of two paths: either I remove the need for roboticists to operate on the patient with their hands and allow them to perform the surgery straight from the surgery computer, with the proper scapel, saw and other surgery tools or I don't do that at all. There's no other alternative where it would make sense. So I'm just sticking to the idea of automatic organ extraction and researching those for points, to exchange for augmentations which could be special brain implants or enhanced organs.
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RE: Robotics: Organ Analysis and Augmentations - by Caio029 - 11-28-2022, 10:06 AM

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