11-28-2022, 09:46 AM
Personally I like a LOT of it. I like the idea of it being more likely that maybe you have an organ missing or go colorblind, hell maybe with a more bonkers dangerous mutation like producing alcohol or being radioactive. This said, I’m a little worried about the percentages?
66% for minor mutations well. Sure. You have color blindness get a mutadone. At worst you got a doc putting in a liver.
But the 33% for major mutations is worrying. It’s a mix of, this feels too high for the chances of dying right out the gate or even exploding. Maybe if they knocked that down to 10% that’d be alright. Especially if you can be puritan despite not selecting puritan trait. Say what you wanna, dying happens but it’s not always fun for either patient or doctor, especially if you’re starting out, just started the round and already lucked out with death and bad mutations, or people worked really hard to save you. This said, at least on the luckier end you can get cloned again and on the less lucky side at least it’s just a mess.
This said microbomb isn’t really funny and idk why that’s a chance event. It doesn’t really make sense, it doesn’t improve gameplay, it’s just kind of extra annoying with the tidbit of damage causing.
Cloner did need work, I think the suggestions of stacking mutations for multiple cloned was a REALLY good suggestion I heard. This is also good in concept of just upping mutation chances. Just really don’t like the percentages, some of the mutations (especially microbomb), and that it was directly implanted without a pr so the change could be discussed.
66% for minor mutations well. Sure. You have color blindness get a mutadone. At worst you got a doc putting in a liver.
But the 33% for major mutations is worrying. It’s a mix of, this feels too high for the chances of dying right out the gate or even exploding. Maybe if they knocked that down to 10% that’d be alright. Especially if you can be puritan despite not selecting puritan trait. Say what you wanna, dying happens but it’s not always fun for either patient or doctor, especially if you’re starting out, just started the round and already lucked out with death and bad mutations, or people worked really hard to save you. This said, at least on the luckier end you can get cloned again and on the less lucky side at least it’s just a mess.
This said microbomb isn’t really funny and idk why that’s a chance event. It doesn’t really make sense, it doesn’t improve gameplay, it’s just kind of extra annoying with the tidbit of damage causing.
Cloner did need work, I think the suggestions of stacking mutations for multiple cloned was a REALLY good suggestion I heard. This is also good in concept of just upping mutation chances. Just really don’t like the percentages, some of the mutations (especially microbomb), and that it was directly implanted without a pr so the change could be discussed.