11-22-2022, 04:17 PM
I've tried my best to stop the spectator thing. Unless there's just ONE person with a very hostile target or known hostile if things seem controlled I meander off after checking and leave it to whoever is on scene.
Likewise the 'straight to arrest' thing is an endemic problem....I try to always give someone a chance verbally first, and if they flee, fight, etc, then hey they go we fight. it sec. But likewise I think they 'approaching the antag verbally' methode is one that works best under most cases cause it gives the antag a chance. Myself and an increasing number of officers are happy to escort an antag along no cuffs no porta if they just agree to come. we often do less searching and give them an 'out' too.
I think when I first started there was a culture of prevention. Lately more are trying to move to a culture of addition, but, I think there's alot of work to go there.
I personally try to base execution on mood, damage done, time of shift, number of antags, station stability, an what the antag did. I generally unless there where murders invovled will always let them go. I think actually I was the capturing officer in that example. I felt you kinda got done dirty a little oocly, you hadn't actually DONE much, and you gave up your stuff willingly. Then you went back to medbay filled it with plasma and then tried to bomb security. I feel thats more the way I want most antags to go personally. If they're caught with an alibi an exscuse or the flimsiest logic give them one more shot if they don't have a body count to do one last big evil.
Likewise the 'straight to arrest' thing is an endemic problem....I try to always give someone a chance verbally first, and if they flee, fight, etc, then hey they go we fight. it sec. But likewise I think they 'approaching the antag verbally' methode is one that works best under most cases cause it gives the antag a chance. Myself and an increasing number of officers are happy to escort an antag along no cuffs no porta if they just agree to come. we often do less searching and give them an 'out' too.
I think when I first started there was a culture of prevention. Lately more are trying to move to a culture of addition, but, I think there's alot of work to go there.
I personally try to base execution on mood, damage done, time of shift, number of antags, station stability, an what the antag did. I generally unless there where murders invovled will always let them go. I think actually I was the capturing officer in that example. I felt you kinda got done dirty a little oocly, you hadn't actually DONE much, and you gave up your stuff willingly. Then you went back to medbay filled it with plasma and then tried to bomb security. I feel thats more the way I want most antags to go personally. If they're caught with an alibi an exscuse or the flimsiest logic give them one more shot if they don't have a body count to do one last big evil.