11-17-2022, 12:00 AM
(This post was last modified: 11-17-2022, 12:07 AM by Lord_earthfire. Edited 6 times in total.)
So,we got two conflicting positions here.
First, we want to make it tedious to win on the slot machine, simply because it is non-engaging for the player and other crewmember to have someone play on the machine all time for powergaming reasons.
Secondly, we want to have slot machines for RP opportunities they present and we want more options to generate money.
Now, why do we need to have the connection between both? My proposal would be a rework in how slot machines work with hacking:
Have the machine an internal reservoir. It starts with 2000 credits when the machine is spawned on map start (no money duping :3). The machine drops used money inside the reservoir (also prints bank added money into it).it retrieves the money fron the reservoir before printing new credits when paying out.
Now, here comes the kicker: if the service panel is removed by screwdriver, you are presented with different cables. I would say 7. One of these cables enables you to pry the reservoir out when pulsed. Another cable locks the machine out of bank access and makes it give out from its reservoir only (means you may not get money at all if none is there). The 5 other cables are special: when pulsed, the machine internally crushes up its components, making it unusable and destroys the reservoir. When ANY cable is cut, the same mechanism kicks in. Pulsing any cable afte the internal destruction will have no effect.
The reservoir can also be accessed by blowing up the machine. I recommend the same beaviour like secured chests (5% low severity, 50% medium severity, 100% high severity).
And make them mechscan-able, if they aren't
Now, this proposed change as two effects: firstly, if you want some quick bucks, you need to do some hacking with a risk that insulated gloves do not protect you from (which means building several machines for testing).
Secondly, this makes slot machines be able to be used as components for your own casino. You can restrict bank access so people need to feed in cash for RP AND you are able to cash out on your machines later.
Of course on classic that will mean 90% of the casino machines will be broken. But it's more engaging for the player who wants the money.
If that becomes a problem, add in an 8th cable with a twist: this one must be pulsed after the first reservoir cable to make it be able to be pried out. Pulsing it before the first one also crushes the machine. So we essentially lock it to mechanics with ruckengineering acess only. But i would so that as the next step and not from the get go.
First, we want to make it tedious to win on the slot machine, simply because it is non-engaging for the player and other crewmember to have someone play on the machine all time for powergaming reasons.
Secondly, we want to have slot machines for RP opportunities they present and we want more options to generate money.
Now, why do we need to have the connection between both? My proposal would be a rework in how slot machines work with hacking:
Have the machine an internal reservoir. It starts with 2000 credits when the machine is spawned on map start (no money duping :3). The machine drops used money inside the reservoir (also prints bank added money into it).it retrieves the money fron the reservoir before printing new credits when paying out.
Now, here comes the kicker: if the service panel is removed by screwdriver, you are presented with different cables. I would say 7. One of these cables enables you to pry the reservoir out when pulsed. Another cable locks the machine out of bank access and makes it give out from its reservoir only (means you may not get money at all if none is there). The 5 other cables are special: when pulsed, the machine internally crushes up its components, making it unusable and destroys the reservoir. When ANY cable is cut, the same mechanism kicks in. Pulsing any cable afte the internal destruction will have no effect.
The reservoir can also be accessed by blowing up the machine. I recommend the same beaviour like secured chests (5% low severity, 50% medium severity, 100% high severity).
And make them mechscan-able, if they aren't
Now, this proposed change as two effects: firstly, if you want some quick bucks, you need to do some hacking with a risk that insulated gloves do not protect you from (which means building several machines for testing).
Secondly, this makes slot machines be able to be used as components for your own casino. You can restrict bank access so people need to feed in cash for RP AND you are able to cash out on your machines later.
Of course on classic that will mean 90% of the casino machines will be broken. But it's more engaging for the player who wants the money.
If that becomes a problem, add in an 8th cable with a twist: this one must be pulsed after the first reservoir cable to make it be able to be pried out. Pulsing it before the first one also crushes the machine. So we essentially lock it to mechanics with ruckengineering acess only. But i would so that as the next step and not from the get go.