11-11-2022, 09:18 PM
(This post was last modified: 11-11-2022, 09:19 PM by FlameArrow57. Edited 1 time in total.)
At least for Flock-
Flock has some shuttle call protection with the Relay. When the Relay is built, it prevents the shuttle from being called, it auto-recalls the shuttle if it is in transit to the station, and if the shuttle is at the station it changes the shuttle time to leave from two minutes to [Relay time to explode + two minutes].
Only problem currently is that yeah, for the shuttle call being delayed if the shuttle is at the station and the Relay is built, many people stay at the shuttle and the Relay goes off with little resistance. Possible solution would be to just make the Relay transmission an instant round end, which is already at least planned for the round start Flock game mode.
Partial problem with mid round major antag spawns is that they are mid round antags, may be unfair to the crew in some instances to instantly delay the game by 10 - 20 minutes when there's a chance the station could go downhill at any point, independent of the mid round antag that just spawned. Could always add some exceptions like checking for number of players dead, but the station can also have a bunch of turfs destroyed or air missing with many people alive which checking for starts to get complicated. Also, could be sort of a meta thing to call the shuttle, see a message about it being denied, and instantly know that there's a mid round antag that hasn't been discovered.
Flock has some shuttle call protection with the Relay. When the Relay is built, it prevents the shuttle from being called, it auto-recalls the shuttle if it is in transit to the station, and if the shuttle is at the station it changes the shuttle time to leave from two minutes to [Relay time to explode + two minutes].
Only problem currently is that yeah, for the shuttle call being delayed if the shuttle is at the station and the Relay is built, many people stay at the shuttle and the Relay goes off with little resistance. Possible solution would be to just make the Relay transmission an instant round end, which is already at least planned for the round start Flock game mode.
Partial problem with mid round major antag spawns is that they are mid round antags, may be unfair to the crew in some instances to instantly delay the game by 10 - 20 minutes when there's a chance the station could go downhill at any point, independent of the mid round antag that just spawned. Could always add some exceptions like checking for number of players dead, but the station can also have a bunch of turfs destroyed or air missing with many people alive which checking for starts to get complicated. Also, could be sort of a meta thing to call the shuttle, see a message about it being denied, and instantly know that there's a mid round antag that hasn't been discovered.