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[CLOSED PR] New antagonist : Brain slugs
#15
@themaskedman2; I'm not sure about allowing the slug to reproduce as one single slug can already likely cause a considerable amount of damage to the station. While it might be fine on classic, i fear it might spiral out of control on RP.
The harvests are very obvious yes, but if you want to not get spotted you can simply put on a mask, remove your id and make searches considerably more difficult. If you do get caught, you can always try to swap to a new body.
There is currently no way to isolate the sulfonal, it's a simple ability that only the broodlings have to inject a tiny amount into someone.
A chem to induce vomiting/twitching could be very fun to frame people and shake them off your tail however, i like that.

@Glamurio; The slug can talk through it's host when inside something, but not to it's host. When outside a body, the slug can talk normally.


Additionally, i have been made aware by the development team that until wraith has been polished and bugfixed some more, the chances of this antag being added to the game are effectively zero. As such, i will work on improving wraith and will subsequently come back to this project!
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Messages In This Thread
RE: [PR] New antagonist : Brain slugs - by Kotlol - 11-06-2022, 04:45 PM
RE: [PR] New antagonist : Brain slugs - by Kotlol - 11-07-2022, 06:15 AM
RE: [PR] New antagonist : Brain slugs - by Kotlol - 11-07-2022, 09:58 AM
RE: [PR] New antagonist : Brain slugs - by Bartimeus - 11-08-2022, 04:46 AM
RE: [PR] New antagonist : Brain slugs - by The - 11-25-2022, 02:20 PM

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