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[CLOSED PR] New antagonist : Brain slugs
#10
Here's a small suggestion...
After a certain amount of time of infection the player that is affected by the slug gets chemical buffs without any down sides?

Of course this depends if the slug is allowed to make their host sorta a mind slave after some time without taking direct control?
It would be a fun idea from a roleplay perspective that the host becomes a "mind slave" due to the brainslug chemically preparing the host to be eaten.
Similiarly to a certain parasite infecting slugs and the like to make them climb up, looking colorfull and being eaten by birds to spread futher or such things.

Insted the host would become a "mindslave" and the slug will give them buffs. Then the slug can devour and take control eventually or even abbadon host...
Just an idea to make it more player interactive without the infected players just going: "AH IM INFECTED!"

Or maybe some way for the slug to interact differently to their hosts, allowing variaty in their approach.
Either deciding to "assume direct control" (eating the brain)
or turning the host into a "mind slave state" , while the slug eats other organs and each organ devoured allows the slug to buff the host to keep it safe or use the "host" to weaken others for their next host.

Just ideas thrown in.
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Messages In This Thread
RE: [PR] New antagonist : Brain slugs - by Kotlol - 11-06-2022, 04:45 PM
RE: [PR] New antagonist : Brain slugs - by Kotlol - 11-07-2022, 06:15 AM
RE: [PR] New antagonist : Brain slugs - by Kotlol - 11-07-2022, 09:58 AM
RE: [PR] New antagonist : Brain slugs - by The - 11-25-2022, 02:20 PM

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