11-01-2022, 03:44 AM
Imagine working so hard to get ingridents for a hard to do recipe... alot of work...
But now redo it every time...
Chop this, grab that , add this, oven this, then grab food, put them in the oven again with other stuff and uuuuugh.
My problem with cooking is the fact it is slow and has low pay off with alot of effort.
In classic most ignore the chef cause you gotta stay on your feed, free food takes too much time.
On RP most people don't want to interact with the chef cause they are either in the back, busy or take too long to prep food while buying two donuts from the vending machine is enough to feed you.
The reason people interact with the bartender is because drinks can have fun effects but if you order your drink it comes to you within 15 seconds and you can drink it.
Also the bartender is technically not tied to botany for their rarest drinks. It just takes time learning the compound or knowing the secret chems for those drinks.
Chefs on the other hand are entirely stuck on botany or cargo luck draws to get the ingridents they need.
You want to make the perfect spicy tacos? Hopefully botany will be making that.
And hopefully you will be able to get it in time.
So yea. One of the biggest gripes in SS13 for fun shifts is time to prepare. And if making a taco tuesday takes longer then....well...someone blowing up your kitchen. You can see why cooking needs to get a "time buff" if anything.
If they are tied to botany for recipes.... have them have a way to order ingridents from the get go.
A better idea will be a "farmers market" console where they can port in food using their own money.
If they wanna save money, wait for botany, if you want it now, pay your wage away.
I think that alone will make chefs make more fun foods, experiment and most importantly, remove one of the biggest time aspects.
Though mutated crops will ALWAYS be botany only. So if you want magic mushroom soup? Botany is your man.
Also weed is botany only for obvious reasons.
But now redo it every time...
Chop this, grab that , add this, oven this, then grab food, put them in the oven again with other stuff and uuuuugh.
My problem with cooking is the fact it is slow and has low pay off with alot of effort.
In classic most ignore the chef cause you gotta stay on your feed, free food takes too much time.
On RP most people don't want to interact with the chef cause they are either in the back, busy or take too long to prep food while buying two donuts from the vending machine is enough to feed you.
The reason people interact with the bartender is because drinks can have fun effects but if you order your drink it comes to you within 15 seconds and you can drink it.
Also the bartender is technically not tied to botany for their rarest drinks. It just takes time learning the compound or knowing the secret chems for those drinks.
Chefs on the other hand are entirely stuck on botany or cargo luck draws to get the ingridents they need.
You want to make the perfect spicy tacos? Hopefully botany will be making that.
And hopefully you will be able to get it in time.
So yea. One of the biggest gripes in SS13 for fun shifts is time to prepare. And if making a taco tuesday takes longer then....well...someone blowing up your kitchen. You can see why cooking needs to get a "time buff" if anything.
If they are tied to botany for recipes.... have them have a way to order ingridents from the get go.
A better idea will be a "farmers market" console where they can port in food using their own money.
If they wanna save money, wait for botany, if you want it now, pay your wage away.
I think that alone will make chefs make more fun foods, experiment and most importantly, remove one of the biggest time aspects.
Though mutated crops will ALWAYS be botany only. So if you want magic mushroom soup? Botany is your man.
Also weed is botany only for obvious reasons.