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HoP Rework Discussion
#14
(10-23-2022, 03:33 AM)Frank_Stein Wrote: Expanding them as a department is possible. Lawyer already feels very much like a job that would be under them. Union Reps, Safety Inspectors, etc. Give the job console some presets they can pick and supplies they can pass out.

Could be interesting if some of those late join jobs were things the HoP was tasked with finding suitable candidates for. Be in charge of filling out their own department. Get requests for job orders they have to find the labor for.

Maybe some kinda Gig economy thing where Staff Assistants can be pinged for assignments from the HoP they can choose to accept on their PDA. Delivery assignments, odd jobs for other departments. HoP receives the request, approves it, then passes it off to the labor pool or hand selects staff to carry it out

More tools to communicate and organize for other people

Really love the suggestions made here. Tying late joins to "come get your ID" makes a lot of sense thematically, doesn't punish people that are there from the start and serves as giving HoP a reasonable extra workload.

As I was making the post I also noticed I had forgotten to mention it, but you are very right, there's a lot of jobs that fit into the department already. Lawyers would make a fantastic permanent addition, they'd enhance roleplay without detracting much and would make it so the courtroom gets used consistently. It also further establishes HoP as a pseudo Judge. Union Reps or Inspectors as well, since we were on the topic of department budgets, having Inspectors report to HoP gives an extra layer of player interaction.

The staffie thing is also a good idea, how many rounds have you played where you had a missing Doctor / Engineer / Miner and as thus your department couldn't function efficiently? Yet there's plenty of people around that have nothing to do. Streamlining a way for people to know there's a "Miner wanted" in the form of Job postings could be great. Even if it's just a simple "There's a broken APC in Robotics but we have no Engineering, could a staffie go fix it?"
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Messages In This Thread
HoP Rework Discussion - by Glamurio - 10-19-2022, 10:27 AM
RE: HoP Rework Discussion - by George_Manning - 10-19-2022, 11:06 AM
RE: HoP Rework Discussion - by Sacchi - 10-19-2022, 11:08 AM
RE: HoP Rework Discussion - by George_Manning - 10-19-2022, 11:20 AM
RE: HoP Rework Discussion - by UrsulaMejor - 10-19-2022, 11:22 AM
RE: HoP Rework Discussion - by Silent Majority - 10-19-2022, 01:48 PM
RE: HoP Rework Discussion - by Kotlol - 10-19-2022, 01:59 PM
RE: HoP Rework Discussion - by Glamurio - 10-19-2022, 02:35 PM
RE: HoP Rework Discussion - by Waffleloffle - 10-19-2022, 03:20 PM
RE: HoP Rework Discussion - by MetricDuck - 10-19-2022, 03:44 PM
RE: HoP Rework Discussion - by Kotlol - 10-20-2022, 06:09 AM
RE: HoP Rework Discussion - by Frank_Stein - 10-23-2022, 03:33 AM
RE: HoP Rework Discussion - by Kotlol - 10-23-2022, 04:23 AM
RE: HoP Rework Discussion - by Glamurio - 10-24-2022, 12:55 AM
RE: HoP Rework Discussion - by babayetu83 - 10-27-2022, 10:23 PM
RE: HoP Rework Discussion - by Lord_earthfire - 10-28-2022, 01:37 AM
RE: HoP Rework Discussion - by BadShot - 10-28-2022, 07:19 PM

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