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Yet another discussion on wizard changes
#11
(10-19-2022, 10:45 PM)Lord_earthfire Wrote: Most of SS13 marvel comes from interacting with different systems of the game. And most are tech based

I am 100% in agreement with you here.

If Wizards need to have their ability to IE: baton for balance reasons (which I think they do) I think it would be best if it was funny / additive / quirky. 

Possible examples to replace hitting people with a charged baton:
- The wizard uses the stun baton as a wand, firing sparks at people.
- The wizard overcharges when they touch it, turning it into a makeshift grenade.
- The wizard doesn’t know what the baton is, identifying it on examine as a massage wand or a prosthetic arm or something.
- The baton absorbs latent magical energy on touch and becomes animate, complete with ridiculous google eyes and voice lines and what have you.
- etc

Blatant rule patches like preventing the wizard from picking up the baton entirely just feel bad.

Also not against wizards using computers and stuff

ED: Maybe just have them drain powercells of held items to give them a charge they can spend empowering their spells? Leans into their unique skillset, grabbing sec gear is still worth it in a fight as it drains the cell + gives you an extra strong spell
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RE: Yet another discussion on wizard changes - by MetricDuck - 10-22-2022, 12:57 AM

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