10-22-2022, 12:57 AM
(This post was last modified: 10-22-2022, 02:56 AM by MetricDuck. Edited 1 time in total.
Edit Reason: thought
)
(10-19-2022, 10:45 PM)Lord_earthfire Wrote: Most of SS13 marvel comes from interacting with different systems of the game. And most are tech based
I am 100% in agreement with you here.
If Wizards need to have their ability to IE: baton for balance reasons (which I think they do) I think it would be best if it was funny / additive / quirky.
Possible examples to replace hitting people with a charged baton:
- The wizard uses the stun baton as a wand, firing sparks at people.
- The wizard overcharges when they touch it, turning it into a makeshift grenade.
- The wizard doesn’t know what the baton is, identifying it on examine as a massage wand or a prosthetic arm or something.
- The baton absorbs latent magical energy on touch and becomes animate, complete with ridiculous google eyes and voice lines and what have you.
- etc
Blatant rule patches like preventing the wizard from picking up the baton entirely just feel bad.
Also not against wizards using computers and stuff
ED: Maybe just have them drain powercells of held items to give them a charge they can spend empowering their spells? Leans into their unique skillset, grabbing sec gear is still worth it in a fight as it drains the cell + gives you an extra strong spell