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HoP Rework Discussion
#2
You might have something with the Human Resources thing. Technically HoP is already head of staff so it would make more sense to either make them command or civilian, but anywwho. I know everyone hates paragraphs upon paragraphs of text, so have some reader friendly bullet points!:

-With 2 shut down, there is more grey shirts than ever on main. Making a few new jobs to keep people more entertained would be an interesting direction

-As you state, the budget and stocks are basic but have some great potential. Making a new job that makes the station money MAY get in the way of cargo, tho.
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Messages In This Thread
HoP Rework Discussion - by Glamurio - 10-19-2022, 10:27 AM
RE: HoP Rework Discussion - by George_Manning - 10-19-2022, 11:06 AM
RE: HoP Rework Discussion - by Sacchi - 10-19-2022, 11:08 AM
RE: HoP Rework Discussion - by George_Manning - 10-19-2022, 11:20 AM
RE: HoP Rework Discussion - by UrsulaMejor - 10-19-2022, 11:22 AM
RE: HoP Rework Discussion - by Silent Majority - 10-19-2022, 01:48 PM
RE: HoP Rework Discussion - by Kotlol - 10-19-2022, 01:59 PM
RE: HoP Rework Discussion - by Glamurio - 10-19-2022, 02:35 PM
RE: HoP Rework Discussion - by Waffleloffle - 10-19-2022, 03:20 PM
RE: HoP Rework Discussion - by MetricDuck - 10-19-2022, 03:44 PM
RE: HoP Rework Discussion - by Kotlol - 10-20-2022, 06:09 AM
RE: HoP Rework Discussion - by Frank_Stein - 10-23-2022, 03:33 AM
RE: HoP Rework Discussion - by Kotlol - 10-23-2022, 04:23 AM
RE: HoP Rework Discussion - by Glamurio - 10-24-2022, 12:55 AM
RE: HoP Rework Discussion - by babayetu83 - 10-27-2022, 10:23 PM
RE: HoP Rework Discussion - by Lord_earthfire - 10-28-2022, 01:37 AM
RE: HoP Rework Discussion - by BadShot - 10-28-2022, 07:19 PM

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