10-18-2022, 10:09 PM
Hi. Piffany. I work robotics sometimes.
I have stepped away from doing it 24/7, but like I have a LOT of borg experience.
Borgs have been made more self sufficient over time. But borgs are still entirely and completely reliant on others for certain activities. while I guess I can see repair/rebuilding as need to be human only I don't think using a charging pod to swap a battery would break anything other then a borg having gotten a battery upgrade that all they can do is look at unless they can convince a human to do it.
And this is an RP thing. I don't think kill switching is fair. Borgs are ridiculously easy to kill, but are still given a button that gives thenm a minute or less to do anything(they also can do nothing to stop it other then beg). I feel that kill switching shuts down rp chances.
I like borg rebellions. I like big borg fights. Seeing the kill switch used breaks my heart because I feel like the borgs get that chance and its instantly taken from them, even if they were doing nothing wrong. An increased timer or the ability for someone with access to reset the timer on the indvidual cyborg would do so much for them being able to survive.
I also think I am against the law rack being destoryable with explosions. I feel it creates a scenario that makes it harder for the constructs. Likewise, I feel that the AI law rack should be removed from Spy Thieves bounty list. by the very nature OF spy thieves escalating into stealing the law rack actively goes against their own antag concept.
I have stepped away from doing it 24/7, but like I have a LOT of borg experience.
Borgs have been made more self sufficient over time. But borgs are still entirely and completely reliant on others for certain activities. while I guess I can see repair/rebuilding as need to be human only I don't think using a charging pod to swap a battery would break anything other then a borg having gotten a battery upgrade that all they can do is look at unless they can convince a human to do it.
And this is an RP thing. I don't think kill switching is fair. Borgs are ridiculously easy to kill, but are still given a button that gives thenm a minute or less to do anything(they also can do nothing to stop it other then beg). I feel that kill switching shuts down rp chances.
I like borg rebellions. I like big borg fights. Seeing the kill switch used breaks my heart because I feel like the borgs get that chance and its instantly taken from them, even if they were doing nothing wrong. An increased timer or the ability for someone with access to reset the timer on the indvidual cyborg would do so much for them being able to survive.
I also think I am against the law rack being destoryable with explosions. I feel it creates a scenario that makes it harder for the constructs. Likewise, I feel that the AI law rack should be removed from Spy Thieves bounty list. by the very nature OF spy thieves escalating into stealing the law rack actively goes against their own antag concept.